Presented by Digi.logue, David OReilly’s first exhibition in Istanbul, Everything, is named after the artist’s latest game of the same name. We have a lot to ask OReilly from this unusual game to limits of digital arts.
The game is essentially what I believe about how life. It’s an idea that is very simple but has many moving parts to it which I cannot explain with words but which the game itself can explain non-verbally.
Many thinkers influenced the game – Emerson, Ikeda, Seneca, Schopenhauer, Marcus Aurelius all affected parts of the game directly, and many others indirectly.
I think the video game world is branching in different directions rather than being one entity changing directions. Everything is proving that there is an audience for this type of game alongside other more traditional genre games. I think traditional games and innovative ones are great – we need both.
It has been surprisingly positive in the gamer world. The audience on Steam is massive and people really love this game. The only negativity has been from a few reviewers who have tried to over-intellectualize it.
“Everything” is a video game but you could also make a movie out of it. How do you decide on a project’s form? How do you differentiate between storytelling and game-playing? It’s true, it exists as a film and a game – but it’s form is the game. For this project, the emphasis isn’t on storytelling but on describing the systems underneath nature. This does have a structure to it, but it is not a traditional narrative and it’s not trying to be, it is more like an engine in which all kinds of stories are possible.
The game does have a specific single-player adventure, which will be slightly different for every player – this is essentially how the game teaches itself to the player. Everything is a complete work at the time of writing – though we plan on updating it in the future.
I feel lucky just to make things I want to make – which is a very rare thing for any artist. I am fully independent and fans support my work enough for me to continue – I could not ask for more.
I think humanity has been in a constant state of restlessness, along with periods of peace, since the dawn of time. We are under the constant illusion that this time is significantly different to other times. I do not worry about technology.
To me the world is absurd and I do not filter that out in my work. I believe a sense of humor is as necessary as food in order to survive. Some people want my work to exclude these elements, because they think art is supposed to be serious or solemn, and I disagree completely. It is possible to be sincere and absurd at the same time.
There are too many to name, but I am mostly influenced mostly by observing life and my interactions with other creatures. Mostly we are influenced by each other.
I do not know what the future will bring, besides death. There are many things I would love to do if I have the chance and live long enough.